This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object manag
Game Audio Programming 4
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object manag
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9781032361079Mladinska knjiga ID
9781032361079Leto izida
2023Datum izida
06.12.2023Število strani
338Status dobavljivosti
7-10 delovnih dniZaložnik
Taylor & Francis LtdUrednik
SOMBERG, GUYDimenzije
156 x 234 x 23BIC
A,UGN,UMK,UYUOpis
This volume contains 17 chapters from some of the top game audio programmers in the industry, and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers to high-level topics such as object management, music systems, and audio tools.Pogosto kupljeno skupaj
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