52 rezultatov
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Pixar Museum(2021) WALT DISNEY,BEECROFT, SIMONDiscover the story of Pixar Animation Studios in this coffee-table book illustrated with development artwork from the Pixar archives. Take a walk through the Pixar Museum without leaving the sofa!Vezava: Trda28,04 € -
Prepare to Board! Creating Story and Characters for Animated Features and Shorts(2017) BEIMAN, NANCYVezava: Mehka82,24 € -
Gamer's Brain(2017) HODENT, CELIA (EPIC GAMES, CARY, NORTH CAROLINA, USA)This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. This knowledge will help readers identify the ingredients for successful and engaging video gVezava: Mehka85,74 € -
Animator’s Sketchbook(2016) WHITE, TONYThe Animator’s Sketchbook will teach students of animation how to improve their work through observation and drawing. It will show readers how to access their inner "animator." With over 60 different gesture and drawing exercises, this book enhances visioVezava: Mehka73,49 € -
Level Design(2022) TOTTEN, CHRISTOPHER W. (AMERICAN UNIVERSITY, WASHINGTON, DC, USA)In this book, veteran game developers, academics, journalists, and others provide their processes and experiences with level design.Vezava: Mehka85,74 € -
Acoustic and MIDI Orchestration for the Contemporary Composer(2016) PEJROLO, ANDREA,DEROSA, RICHARDVezava: Mehka96,24 € -
Now Media(2021) MEDOFF, NORMAN J.,KAYE, BARBARA K.Now in its fourth edition, this book is one of the leading texts on the evolution of electronic mass communication in the last century, giving students a clear understanding of how the media of yesterday shaped the media world of today.Vezava: Mehka106,84 € -
Foley Grail(2021) THEME AMENT, VANESSAPerfect for newcomers and experienced sound designers alike, this foundational guide teaches readers how to master classic and cutting-edge Foley techniques to create rich and convincing sound for any medium, be it film, television, radio, podcasts, animaVezava: Mehka76,02 € -
Cooperative Gaming(2020) COLE, ALAYNA,ZAMMIT, JESSICACooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and whyVezava: Mehka66,51 € -
Principles of Game Audio and Sound Design(2020) SINCLAIR, JEAN-LUC (NEW YORK UNIVERSITY, BERKLEE COLLEGE OF MUSIC)A comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audiVezava: Mehka74,12 € -
Complete Guide to Photorealism for Visual Effects, Visualization and Games(2021) DINUR, ERAN (BRAINSTORM DIGITAL, USA)This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games.Vezava: Mehka76,02 € -
Essential Guide to the Business & Law of Esports & Professional Video Gaming(2021) JACOBSON, JUSTINThe Essential Guide to the Business & Law of Esports & Professional Video Gaming covers everything you need to know about the past, present and future of esports and professional video gaming.Vezava: Mehka82,24 €











