51 rezultatov
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Artificial Intelligence in Games(2022) ROBERTS, PAULThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example gVezava: Mehka93,27 €
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Game Data Science(2021) EL-NASR, MAGY SEIF (PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, UNIVERSITY OF CALIFORNIA AT SANTA CRUZ),NGUYEN, TRUONG-HUY D. (SOFTWARE ENGINEER, SOFTWARE ENGINEER, GOOGLE),CANOSSA, ALESSANDRO (PROFESSOR, PROFESSOR, THE ROYAL DANISH ACADEMY OF FINE ARTS SCHOOLS OF ARCHITECTURE, DESIGN AND CONSERVATION),DRACHEN, ANDERS (PROFESSOR, COMMUNICATIONS DIRECTOR, PROFESSOR, COMMUNICATIONS DIRECTOR, DEPARTMENT OF COMPUTER SCIENCE, UNIVERSITY OF YORK. CO-DIRECTOR, DIGITAL CREATIVITY LABS, CO-DIRECTOR, ARENA RESEARCH CLUSTER, HEAD OF ANALYTICS, WEAVR)Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Vezava: Mehka81,40 €
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Game Data Science(2021) EL-NASR, MAGY SEIF (PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, UNIVERSITY OF CALIFORNIA AT SANTA CRUZ),NGUYEN, TRUONG-HUY D. (SOFTWARE ENGINEER, SOFTWARE ENGINEER, GOOGLE),CANOSSA, ALESSANDRO (PROFESSOR, PROFESSOR, THE ROYAL DANISH ACADEMY OF FINE ARTS SCHOOLS OF ARCHITECTURE, DESIGN AND CONSERVATION),DRACHEN, ANDERS (PROFESSOR, COMMUNICATIONS DIRECTOR, PROFESSOR, COMMUNICATIONS DIRECTOR, DEPARTMENT OF COMPUTER SCIENCE, UNIVERSITY OF YORK. CO-DIRECTOR, DIGITAL CREATIVITY LABS, CO-DIRECTOR, ARENA RESEARCH CLUSTER, HEAD OF ANALYTICS, WEAVR)Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Vezava: Trda149,63 €
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Adobe InDesign Classroom in a Book (2020 release)(2020) DEJARLD, TINA,ANTON, KELLYVezava: Mehka71,54 €
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Approaching a Pedagogy of Game Writing(2022) HUDSON, SETH (GEORGE MASON UNIVERSITY, USA)This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.Vezava: Trda88,19 €
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Working with Video Gamers and Games in Therapy(2018) BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.Vezava: Mehka71,65 €
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EPUB 3 Best Practices(2013) GARRISH, MATTReady to take your ebooks to the next level with EPUB 3? This concise guide includes best practices and advice to help you navigate the format's wide range of technologies and functionality.Vezava: Mehka32,51 €
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InDesign in easy steps(2021) SHUFFLEBOTHAM, ROBERTInDesign in easy steps, 3rd edition helps the reader to master the essentials of Adobe's InDesign, and then enjoy the full creative potential of this popular desktop publishing software. This book breaks down complex functions into easy-to-follow learningVezava: Mehka17,90 €
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Adobe InDesign Classroom in a Book (2023 release)(2023) ANTON, KELLY,DEJARLD, TINAVezava: Mehka77,90 €
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