43 rezultatov
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World of Warcraft: Exploring Azeroth - The Eastern Kingdoms(2020)For over 25 years, World of Warcraft has offered a land rich in mystery and wonder. Now players can get an in-depth look at the artifacts, gear, weaponry, and trinkets they have collected...and some they might not have just yet.Vezava: Trda35,04 €
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Saurian: A Field Guide to Hell Creek(2021) PARKER, TOMA gorgeous, scientifically up-to-date exploration of the prehistoric world, written and illustrated by leading palaeontologists.Vezava: Trda42,05 €
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Watch Dogs Legion: Resistance Report(2020) BARBA, RICKDiscover the ultimate companion book to Ubisoft's most highly anticipated game of 2020.Vezava: Trda32,23 €
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Cinematic Art of World of Warcraft: Volume 1(2019) SOLANO, GREGORY,BURNS, MATTFeaturing stunning concept art and visual details, this is the first in the definitive series on the cinematics that bring World of Warcraft vividly to life.Vezava: Trda49,07 €
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Art of Diablo(2019) GERLI, JAKE,BROOKS, ROBERTA comprehensive look inside the art of the Diablo series, featuring never-before-seen concept art.Vezava: Trda49,07 €
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Marvel's Avengers - The Art of the Game(2020) DAVIES, PAULDelve into the world of Marvel's Avengers in this extraordinary collection of art. Packed with concept art, final designs, storyboards, and artist commentary.Vezava: Trda42,05 €
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Creative Gene(2022) KOJIMA, HIDEOThe ferociously talented Hideo Kojima, creator of Metal Gear Solid and Death Stranding, shares his perspective on the stories and movies that influence his work!Vezava: Trda26,62 €
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Nostalgia Nerd's Retro Tech: Computer, Consoles & Games(2018) LEIGH, PETERThis book celebrates the most exciting period in the history of technology - the arrival of the home computer and home gaming console. YouTube's most successful purveyor of computer nostalgia brings those stories to print.Vezava: Trda28,04 €
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Procedural Storytelling in Game Design(2019)Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each elemVezava: Mehka85,74 €
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Artificial Intelligence in Games(2022) ROBERTS, PAULThis book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example gVezava: Mehka96,24 €
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Game Data Science(2021) EL-NASR, MAGY SEIF (PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, UNIVERSITY OF CALIFORNIA AT SANTA CRUZ),NGUYEN, TRUONG-HUY D. (SOFTWARE ENGINEER, SOFTWARE ENGINEER, GOOGLE),CANOSSA, ALESSANDRO (PROFESSOR, PROFESSOR, THE ROYAL DANISH ACADEMY OF FINE ARTS SCHOOLS OF ARCHITECTURE, DESIGN AND CONSERVATION),DRACHEN, ANDERS (PROFESSOR, COMMUNICATIONS DIRECTOR, PROFESSOR, COMMUNICATIONS DIRECTOR, DEPARTMENT OF COMPUTER SCIENCE, UNIVERSITY OF YORK. CO-DIRECTOR, DIGITAL CREATIVITY LABS, CO-DIRECTOR, ARENA RESEARCH CLUSTER, HEAD OF ANALYTICS, WEAVR)Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Vezava: Mehka87,49 €
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Game Data Science(2021) EL-NASR, MAGY SEIF (PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, PROFESSOR AND VICE CHAIR OF SERIOUS GAMES, UNIVERSITY OF CALIFORNIA AT SANTA CRUZ),NGUYEN, TRUONG-HUY D. (SOFTWARE ENGINEER, SOFTWARE ENGINEER, GOOGLE),CANOSSA, ALESSANDRO (PROFESSOR, PROFESSOR, THE ROYAL DANISH ACADEMY OF FINE ARTS SCHOOLS OF ARCHITECTURE, DESIGN AND CONSERVATION),DRACHEN, ANDERS (PROFESSOR, COMMUNICATIONS DIRECTOR, PROFESSOR, COMMUNICATIONS DIRECTOR, DEPARTMENT OF COMPUTER SCIENCE, UNIVERSITY OF YORK. CO-DIRECTOR, DIGITAL CREATIVITY LABS, CO-DIRECTOR, ARENA RESEARCH CLUSTER, HEAD OF ANALYTICS, WEAVR)Games Data Science delivers an excellent introduction to this new domain and provides the definitive guide to methods and practices of computer science, analytics, and data science as applied to video games.Vezava: Trda162,13 €
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Approaching a Pedagogy of Game Writing(2022) HUDSON, SETH (GEORGE MASON UNIVERSITY, USA)This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers.Vezava: Trda90,99 €
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Working with Video Gamers and Games in Therapy(2018) BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.Vezava: Mehka74,12 €
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Interactive Storytelling for Video Games(2011) LEBOWITZ, JOSIAH,KLUG, CHRIS (INSTRUCTOR, CARNEGIE MELLON UNIVERSITY ENTERTAINMENT TECHNOLOGY CENTER)As technology advances, the push for highly interactive player-driven stories in video games has intensified. This book offers proven techniques and case studies from real-world games to help writers develop compelling structure, characters, player preferVezava: Mehka73,49 €
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SNES Encyclopedia(2020) SCULLION, CHRISComplete summaries of all 780 games in the SNES library. Each game is illustrated with a screenshot and supported with extra trivia.Vezava: Trda42,06 €
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Retro Gaming(2022) DIVER, MIKETake a trip down memory lane with Retro Gaming, and relive the glory days (and not so glory days) of your old favourites.Vezava: Mehka15,41 €