Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
KAREN COLLINS
Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design
Zaloga po trgovinah
Rezultati:
Podrobnosti o izdelku
Poglej vseISBN
9780262033787Mladinska knjiga ID
518632Leto izida
2008Velikost (šxdxv)
150 × 200 × 10Status dobavljivosti
Na zalogi pri dobaviteljuJezik
ANGTeža
300 gZaložnik
MIT PRESS JOURNALSAvtor
KAREN COLLINSOpis
A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources--including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves--to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.
Pogosto kupljeno skupaj
Mladinska knjiga, Emka.si
www.emka.si

Trda
Ostali so si ogledali tudi ...
Najbolj prodajano v tem trenutku!
Najbolj prodajane, brane in aktualne knjige ta trenutek, slovenske in angleške: romani, priročniki, vodniki, potopisi, poezija, slikanice, pravljice, kartonke, uganke, stripi, otroške knjige … Novosti in uspešnice na enem mestu. V spletni knjigarni www.emka.si!
Vezava: Trda
Vezava: Broširana z zavihki
Več kot pol milijona knjig
Največja ponudba slovenskih in tujih knjig na enem mestu.
Enostaven nakup
Do izbranega le z nekaj kliki na spletu ali v eni od več kot 50 knjigarn.
Strokoven nasvet
Pred nakupom nas pokličite za nasvet ali se oglasite v knjigarni.
Vse za šolo
Nagrajena izobraževalna gradiva in kakovostne potrebščine.
Celovita ponudba za dom in pisarno
Vrhunski izdelki priznanih blagovnih znamk.
Brezplačna dostava
Brezplačna dostava za vsa naročila nad 59 € (za šolske pakete nad 140 €)
Knjigarne
Zaloga
×Osveženo 26.03.2023 10:09
Slovenska cesta 29, 1000 Ljubljana
E-naslovSpletna knjigarna: info@emka.si, Mladinska knjiga Založba: info@mladinska-knjiga.si
Kontakt01 241 30 00
Brezplačna številka080 12 05
Prijava na e-novice
© 2026 Mladinska knjiga. Vse pravice pridržane.
- Ko izberete elemente, se celotna stran osveži.
- Odpre se v novem oknu.





