19 rezultatov
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Gaming Mind(2021) KRISS, ALEXANDERA new popular psychology title looking at where video games come from, why we play them, and taking a balanced, clinical view of whether they are healthy or not, depending on our individual player-game relationship.Vezava: Mehka16,66 €
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The Art of Ni No Kuni 2: Revenant Kingdom(2018) TITAN BOOKSThe Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehiclVezava: Trda41,68 €
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Experience on Demand - What Virtual Reality Is, How It Works, and What It Can Do(2019) JEREMY BAILENSONVezava: Mehka20,89 €
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Return to the Interactive Past(2021)Explore the complex and creative interplay between video games and humanity’s past.Vezava: Mehka72,35 €
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Guide to Manga, Anime and Video Game Cosplay(2022) SWINYARD, HOLLYThis books gives an overview of the history of cosplay and how it started at the turn of the 20th century.Vezava: Trda34,74 €
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Gamechanger(2018) FC, SPENCERHow one man went from gaming and making videos at home to becoming a football club owner'The bizarre new world of football' Guardian I lifted the trophy triumphantly over my head, just as I’d seen so many FA Cup, World Cup and Champions League winners doVezava: Mehka18,05 €
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Trade Fair Annual 2020/21(2020) MARINESCU, SABINE,POESCH, JANINAWhen Covid-19 came along, everything was turned upside down: exhibitions were postponed, cancelled or relocated into digital space. It also brought forth new concepts with which we had not reckoned a couple of years ago.Vezava: Trda108,77 €
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Frostgrave: Ghost Archipelago: Lost Colossus(2018) MCCULLOUGH, JOSEPH A. (AUTHOR)Vezava: Mehka14,92 €
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Advanced Game Narrative Toolbox(2019) HEUSSNER, TOBIAS (PRINCIPLE TRANSLATIONS AND INTERPRETING, LLC)The Advanced Game Narrative Toolbox continues where the Game Narrative Toolbox ended. While the later covered the basics of writing for games, the Advanced Game Narrative Toolbox will cover techniques for the intermediate and professional writer.Vezava: Mehka96,67 €
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Coming of Age in Second Life(2015) BOELLSTORFF, TOMMillions of people around the world today spend portions of their lives in online virtual worlds. Second Life is one of the largest of these virtual worlds. The residents of Second Life create communities, buy property and build homes, go to concerts, meeVezava: Mehka34,36 €
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Working with Video Gamers and Games in Therapy(2018) BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.Vezava: Mehka71,65 €
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Esports and the Media(2022)This book takes a multidisciplinary approach to the question of esports and their role in society. It will be of great interest to scholars, students, and anyone working in game studies, new media, leisure, sport studies, communication studies, transmediaVezava: Trda84,79 €
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Automation and Utopia(2019) DANAHER, JOHNAutomating technologies threaten to usher in a workless future, but John Danaher argues that this can be a good thing. A world without work may be a kind of utopia, free of the misery of the job and full of opportunities for creativity and exploration. IfVezava: Trda55,33 €
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