77 rezultatov
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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX(2021) ADAM MARRSVezava: Mehka68,68 €
ADAM MARRS
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement(2021) MICHAEL SALMONDVezava: Mehka53,04 €
MICHAEL SALMOND
Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement
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Developing 2D Games with Unity - Independent Game Programming with C#(2019)Vezava: Mehka83,95 €
Developing 2D Games with Unity - Independent Game Programming with C#
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Problems Solving in Data Structures and Algorithms Using C++(2024) JAIN, HEMANTVezava: Mehka60,62 €
JAIN, HEMANT
Problems Solving in Data Structures and Algorithms Using C++
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Game Development Patterns with Unreal Engine 5(2024) BUTLER, STUART,OLIVER, TOMVezava: Mehka62,00 €
BUTLER, STUART,OLIVER, TOM
Game Development Patterns with Unreal Engine 5
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Designing the User Experience of Game Development Tools(2015) LIGHTBOWN, DAVIDVezava: Mehka88,19 €
LIGHTBOWN, DAVID
Designing the User Experience of Game Development Tools
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3ds Max Modeling for Games(2011) GAHAN, ANDREWCreate stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds MaxVezava: Mehka66,69 €
GAHAN, ANDREW
3ds Max Modeling for Games
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
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3D Math Primer for Graphics and Game Development(2011) DUNN, FLETCHER,PARBERRY, IANVezava: Trda165,38 €
DUNN, FLETCHER,PARBERRY, IAN
3D Math Primer for Graphics and Game Development
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How to Become a Video Game Artist(2013) KENNEDY, SStarting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews withVezava: Mehka26,39 €
KENNEDY, S
How to Become a Video Game Artist
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with
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Game Programming with Silverlight(2009) SNOW, MICHAELHelps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any8,96 €
SNOW, MICHAEL
Game Programming with Silverlight
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any
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Augmented Reality Games II(2019)This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.Vezava: Trda115,16 €
Augmented Reality Games II
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
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Press Reset(2021) SCHREIER, JASONFrom the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.Vezava: Mehka20,66 €
SCHREIER, JASON
Press Reset
From the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.
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Architecture for the Commons(2020) SANCHEZ, JOSE (UNIVERSITY OF MICHIGAN, USA)This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.Vezava: Mehka67,97 €
SANCHEZ, JOSE (UNIVERSITY OF MICHIGAN, USA)
Architecture for the Commons
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
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Working with Video Gamers and Games in Therapy(2018) BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.Vezava: Mehka71,65 €
BEAN, ANTHONY M. (TELOS PROJECT, TEXAS, USA)
Working with Video Gamers and Games in Therapy
Working with Video Gamers and Games in Therapy moves beyond stereotypes about video game addiction and violence to consider the role that games play in psychological experiences and mental health.
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