83 rezultatov
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Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX(2021) ADAM MARRSVezava: Mehka68,68 €
ADAM MARRS
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
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Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement(2021) MICHAEL SALMONDVezava: Mehka53,04 €
MICHAEL SALMOND
Video Game Level Design - How to Create Video Games with Emotion, Interaction, and Engagement
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Developing 2D Games with Unity - Independent Game Programming with C#(2019)Vezava: Mehka83,95 €
Developing 2D Games with Unity - Independent Game Programming with C#
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Game Development Patterns with Unreal Engine 5(2024) BUTLER, STUART,OLIVER, TOMVezava: Mehka62,00 €
BUTLER, STUART,OLIVER, TOM
Game Development Patterns with Unreal Engine 5
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Designing the User Experience of Game Development Tools(2015) LIGHTBOWN, DAVIDVezava: Mehka88,19 €
LIGHTBOWN, DAVID
Designing the User Experience of Game Development Tools
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3ds Max Modeling for Games(2011) GAHAN, ANDREWCreate stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds MaxVezava: Mehka66,69 €
GAHAN, ANDREW
3ds Max Modeling for Games
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max
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3D Math Primer for Graphics and Game Development(2011) DUNN, FLETCHER,PARBERRY, IANVezava: Trda165,38 €
DUNN, FLETCHER,PARBERRY, IAN
3D Math Primer for Graphics and Game Development
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How to Become a Video Game Artist(2013) KENNEDY, SStarting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews withVezava: Mehka26,39 €
KENNEDY, S
How to Become a Video Game Artist
Starting with the basics of game creation and a look at the artistic skills necessary to get started, this title offers key roles for creators - from concept artists to character animators to marketing artists and beyond. It also features interviews with
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Game Programming with Silverlight(2009) SNOW, MICHAELHelps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any8,96 €
SNOW, MICHAEL
Game Programming with Silverlight
Helps you to learn to program fun and challenging games using Silverlight, a web-based application that is suitable for rapid, casual game development. This book shows anyone interested in game design and development how to build web-based games using any
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Persuasive Games(2010) BOGOST, IAN (PROFESSOR, GEORGIA INSTITUTE OF TECHNOLOGY)Vezava: Mehka48,42 €
BOGOST, IAN (PROFESSOR, GEORGIA INSTITUTE OF TECHNOLOGY)
Persuasive Games
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Augmented Reality Games II(2019)This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.Vezava: Trda115,16 €
Augmented Reality Games II
This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues.
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Press Reset(2021) SCHREIER, JASONFrom the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.Vezava: Mehka20,66 €
SCHREIER, JASON
Press Reset
From the author of Blood, Sweat, and Pixels comes the next big book on gaming culture: how some of the biggest videogame studios of the decade failed their employees, destroyed their work culture, and what happens next.
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Architecture for the Commons(2020) SANCHEZ, JOSE (UNIVERSITY OF MICHIGAN, USA)This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.Vezava: Mehka67,97 €
SANCHEZ, JOSE (UNIVERSITY OF MICHIGAN, USA)
Architecture for the Commons
This book dives into an analysis of how the tectonics of a building is fundamentally linked to the economic organizations that allow them to exist.
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