Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic c
SCHRIER, KAREN (DIRECTOR OF THE GAMES AND EMERGING MEDIA PROGRAM, DIRECTOR OF THE GAMES AND EMERGING MEDIA PROGRAM, MARIST COLLEGE)
We the Gamers
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic c
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9780190926113Mladinska knjiga ID
9780190926113Leto izida
2021Datum izida
07.09.2021Število strani
400Status dobavljivosti
7-10 delovnih dniZaložnik
Oxford University Press IncAvtor
Schrier, Karen (Director of the Games and Emerging Media Program, Director of the Games and Emerging Media Program, Marist College)Dimenzije
157 x 237 x 30BIC
GTC,HPQ,JNQ,JNT,UDXOpis
Combining research-based perspectives and current examples including Minecraft and Animal Crossing: New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change. 400 pages
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